Resume & Work Experience

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Software & Techniques
Photoshop Illustrator Flash After Effects Dreamweaver Maya HTML CSS

Adobe Design Software
| Photoshop, Illustrator, Flash, AfterEffects, Dreamweaver

Maxon Cinema 4D
| Modeling, Texturing

Autodesk Maya
| 3D Modeling, Texturing, UV Mapping

Web Technology
| HTML, CSS, Email Design and Development

Environment & Level Design, Interface & Console Design, Media Design, Layout & Interface Design, Visual Design, Interactive Communication Design, Wireframing/Interface Layout, Instructional Design, Audio & Video, Traditional Drawing & Painting Techniques

Credited Games

Xbox 360, Xbox One & PC
Forza Motorsport 4 Halo 5 Guardians Project Spark Narcosis

Senior Visual Designer

ESP Gaming | 1/19 - Present

The one destination to take your love of esports to a whole new level. Estars was designed specifically for gamers by gamers to ignite your competitive spirit, and lets you play contests for free while watching your fave pro teams compete in the top esports matches around the world.

Senior Visual Designer

iP2 Entertainment | 4/17 - 1/19

Designing User Interfaces and accompanying art assets for a series of indoor, interactive exploration centers worldwide, in partnership with National Geographic's award-winning content. Each National Geographic-branded family entertainment center will offer a unique opportunity to play and explore through themed attractions, interactive demonstrations and hands-on workshops in a fun and immersive environment that ignites kids’ curiosity about the world.

Senior Visual & Web Designer

Microsoft Studios Global Publishing | 2/16 - 3/17

Work closely with Community Managers, Art Directors and Developers to design web experiences for Microsoft Studios published video games. Games include Killer Instinct, State of Decay, Crackdown 3, Quantum Break and Scalebound.

Key Accomplishments:

UI Artist, Halo 5: Guardians

343 Industries | 2013 - 2016

Work closely with the UI team to create high-fidelity mockups and beautiful, game ready art assets. To find/brainstorm the best solutions to UI challenges collaborated with Design, User Research, and Developers. Participate in visual comparisons and critiques, to discover creative solutions to challenge both technical and artistic.

Key Accomplishments:

UI Artist & Designer, Project Spark

Team Dakota | 2012 - 2013

Illustrated icons, logos and graphic elements that are used throughout the entire game. Used written gameplay, usability and technical design documents, for direction to create strong visual elements.

Key Accomplishments:

Visual Designer & Developer

DRAFTFCB | 2011 - 2012

Accountable for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Defined the user experience and visual design, collaborated with interaction designers, user researchers, UX designers, product managers, and engineers. Worked in a self-organizing, cross-functional team that relies on the Scrum/Sprint development process. Developed HTML emails from Photoshop documents, monitor graphics production and web optimization. Designed consumer product print materials for consumer products.

Key Accomplishments:

UI Artist, Forza Motorsport 4

Turn 10 Studio | 2011 - 2011

Based on reference video examples, recreated digital gauges and start up animations. From concept art developed Halo Warthog digital gauges and animation. With the UI Lead and Art Director, designed and implemented dynamic loading screens.

Key Accomplishments:

Web Content Specialist

ADP Digital MArketing | 2008 - 2011

Accountable for website graphics, text, design layouts and maintenance. Used a variety of design software products to design websites including Adobe Photoshop, Dreamweaver and Flash. Optimized website design with HTML, CSS and basic JavaScript functionality.

Key Accomplishments:


International Academy of Design & Technology

BFA, Game Production | 2007 - 2011

ITT Technical Institute

AA, Multimedia | 2005 - 2007