Home / Resume & Work Experience
Adobe Design Software | Photoshop, Illustrator, Flash, AfterEffects, Dreamweaver
Autodesk Maya | 3D Modeling, Texturing, UV Mapping
Web Technology | HTML, CSS, Email Design and Development
Environment & Level Design, Interface & Console Design, Media Design, Layout & Interface Design, Visual Design, Interactive Communication Design, Wireframing/Interface Layout, Instructional Design, Audio & Video, Traditional Drawing & Painting Techniques
Designing User Interfaces and accompanying art assets for a series of indoor, interactive exploration centers worldwide, in partnership with National Geographic's award-winning content. Each National Geographic-branded family entertainment center will offer a unique opportunity to play and explore through themed attractions, interactive demonstrations and hands-on workshops in a fun and immersive environment that ignites kids’ curiosity about the world.
Work closely with Community Managers, Art Directors and Developers to design web experiences for Microsoft Studios published video games. Games include Killer Instinct, State of Decay, Crackdown 3, Quantum Break and Scalebound.
Design fully responsive web designs that look visually appealing and consistent on all devices
Able to integrate full functional designs into Invision prototypes to share with other teams
Able to design sites that adhere to specific game branding and guidelines
Work closely with the UI team to create high-fidelity mockups and beautiful, game ready art assets. To find/brainstorm the best solutions to UI challenges collaborated with Design, User Research, and Developers. Participate in visual comparisons and critiques, to discover creative solutions to challenge both technical and artistic.
To integrate UI assets into the game, master the use of proprietary game engine tools
Redesigned entire Arena Medal system and artwork
With several rounds of iteration in discovering the best design solution, was able to produce high quality work quickly
Illustrated icons, logos and graphic elements that are used throughout the entire game. Used written gameplay, usability and technical design documents, for direction to create strong visual elements.
Coordinated with the UI lead and developers to create art assets and implement them into Expression Blend for the menus and HUD
Designed effective menus, front end screens and in-game UI, worked closely with Lead Designers, Art Director and UI Lead
Created a visual language that consisted of over 200 illustrations
Accountable for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Defined the user experience and visual design, collaborated with interaction designers, user researchers, UX designers, product managers, and engineers. Worked in a self-organizing, cross-functional team that relies on the Scrum/Sprint development process. Developed HTML emails from Photoshop documents, monitor graphics production and web optimization. Designed consumer product print materials for consumer products.
Tested HTML email rendering across multiple clients using clean HTML4 and CSS2.
Converted "red line" documents to cross-browser compliant HTML and CSS
Implemented design elements and code into Orchard CMS
Based on reference video examples, recreated digital gauges and start up animations. From concept art developed Halo Warthog digital gauges and animation. With the UI Lead and Art Director, designed and implemented dynamic loading screens.
“Autovista” showroom UI panel graphics and animation
Take reference images and video to design first person digital gauges for in-game experience
Design and implement Halo's Warthog digital gauges
With clients such as Hyundai, General Motors and Volkswagen, was involved in several launch projects
Coordinated the Custom Quote Order Queue (for orders not offered as a standard web design package) and took the written quote instructions to build the object (Flash or HTML/CSS objects) as quoted
Helped graphically maintain over 3,000 websites